AuraSync — A Unified Production AI 3D Audio Studio
AuraSync
A Unified Production AI 3D Audio Studio
{{ syncLabel }}
Restore missing seeds ({{ seedMissingCount }})
+ Create New Project
Projects
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Assets
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Takes
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Clips
Last room:
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· {{ p.updated }}
Open {{ p.roomLabel }}
Rooms
✕
No projects yet. Create one to pick a starting room.
Rooms
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◀ Hub
AURASYNC
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Changes from another tab — apply
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?
↻ Sync
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■
⟲
●
|◀
◀◀ 5s
−1f
+1f
5s ▶▶
▶|
00:00.000
|
F000
@ {{ fpsShort }}
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0.5×
0.75×
1.0×
1.25×
1.5×
2.0×
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Master CPU
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AI Neural Load
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Timeline
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EDIT BUFFER
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AUDACITY 4 · DROP ZONE
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M
S
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✕
Tracks
▶ Mixdown & Play All
Clear Tracks
Synth
Visor Dual-Clone
VoiceCore Multi-Emotion
5-Ref Optic Blast
Flow 146.8 BPM
⬇ Export 48k WAV
Audacity 4 FX
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OpenVINO
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Session Matrix
24fps Q
Heroes · HUD pair
{{ hc.name }}
▶ {{ cl.label }}
VoiceCore K35
// SLERP Hypersphere & Multi-Emotion Splicer
t3.speaker_emb [1,256] · gen [1,192]
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{{ ro.label }}
{{ tg.label }}
{{ kn.value }}
{{ kn.label }}
Logan AudioAnalysis
// Voltage Gauge & Delta Detector
audioanalysis.py · 4-dec p95−p10 · DROP ZONE
PEAK
{{ an.peak }} dBFS
AVG
{{ an.avg }} dB
DYNAMIC RANGE p95−p10
{{ an.dr }} dB
{{ z.name }}
{{ z.pct }}%
Delta ≥6 dB:
{{ an.delta }}
Tempo / Mood:
{{ an.tempo }}
F0 / F1 F2 F3:
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Viseme / Spandex Jaw:
{{ an.viseme }}
TOGGLE
[TAB] FLIP RACK →
REAR PATCHBAY
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Modulation
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{{ sc.value }}
{{ sc.label }}
Browser Docking
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+ Upload
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▰
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{{ f.count }}
◈
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{{ it.state }}
Waveform
{{ durLabel }}
{{ bufferLabel }}
Mixer
−23.0 LUFS EBU R128
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MUTE
SOLO
{{ ch.name }}
16-Step RGB Sequencer
▶ Fire
{{ pd.label }}
{{ rk.value }}
{{ rk.label }}
Neon FFT Spectrum
2048-pt · live analyser
◆
VoiceCore Multi-Emotion Splicer
intra_sentence_splicer.py · 5ms cos/sin zero-cross
DONOR A
Drop zone
{{ donorA }}
{{ donorAPct }}
{{ sg.label }}
{{ tg.label }}
{{ ro.label }}
Exaggeration
{{ exagLabel }}
CFG Weight
{{ cfgLabel }}
3D SLERP HYPERSPHERE
{{ alphaLabel }}
⚡ Render & Splice Take
🎧 Play Register WAV
{{ recLabel }}
{{ apiStatus }}
DONOR B
Drop zone
{{ donorB }}
{{ donorBPct }}
■
24fps Hero LipSync & Merc Mask Telemetry
0 irises · 0 blinks · 0 teeth · 0 split-mouth
Click two heroes to track
{{ hc.name }}
⏮
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⏭
00:00.000
{{ fpsShort }}
▶ Pass
⛶
FL
Mode
FL-Ableton hybrid wide mixer deck
−23.0 LUFS EBU R128
{{ ch.num }}
−1.5000
{{ ch.lufs }}
M
{{ ch.name }}
SFX & Google RGB Hero Triggers
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Rear Patchbay & Bitwig-BAMA Sci-Fi Modular Lab
CPU/DSP TENSOR LOAD
GPU TENSOR
⚡ Re-Patch Tensor & CV Cables
Unplug All
[TAB] Flip → Front Faceplates (Deck A)
▣ Reason-Style 180° Flipped Rear Hardware Rack
{{ cableCountLabel }}
{{ rl.text }}
{{ patchHint }}
{{ lk.title }}
f0 {{ lk.f0 }} · c {{ lk.centroid }}
Apply R16 ×{{ lk.scale }}
▣ BAMA 64-Node SFX Collective Mind Graph
{{ cmgCountLabel }}
FFT Spectrogram
Waveform
Inspection HUD
PEAK
{{ an.peak }}
dBFS
DR p95−p10
{{ an.dr }}
dB
{{ an.tempo }}
{{ cmgSel.label }}
{{ cmgSel.id }} · drag me
{{ cmgSel.owner }}
f0 {{ cmgSel.f0 }} Hz · centroid {{ cmgSel.centroid }} Hz · zone {{ cmgSel.zone }} · peak {{ cmgSel.peak }} dB · Δ {{ cmgSel.delta }} dB
Macro: {{ cmgSel.macro }}
▶ Audition
+ Track 2
Run Audacity 4 Macro
Domains
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OpenVINO Stems
{{ st.label }}
Room 6 //
NVIDIA Audio2Face-3D Multi-Instance Parallel Head & Mask-Physics Studio
⚡ Run Parallel {{ a2fCount }}-Instance Solve + RoI Render
VoiceCore → A2F Auto-Pipe
Wolverine Rig: {{ wolverineRig }}
16-Shot Ep1 RoI Schedule
+ Spawn Instance
Dual-Speaker Overlap Test
{{ meshStatus }}
VIEWPORT {{ vi.n }}
{{ vi.name }}
gRPC :{{ vi.port }} · CUDA #{{ vi.cuda }}
{{ vi.gateText }}
RoI BBox
{{ vi.bbox }}
dBFS
{{ vi.dbfs }}
lipOpenOffset
{{ vi.lip }}
MouthClose
{{ vi.mouthClose }}
Stem:
{{ vi.stem }}
Mesh:
{{ vi.mesh }}
Gate
Mask ▸
Wire
Bones ({{ vi.boneCount }})
Solve 24fps
{{ vi.maskShort }}
Multi-Stem Timeline
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■
00:00.000
STEM {{ sl.n }} · {{ sl.name }}
{{ sl.stem }}
S{{ sh.shot }} · {{ sh.tcIn }}s
{{ sh.speakers }}
Digital Patch Cords · Blendshape Levels
{{ bb.name }}
{{ bb.state }}
{{ br.k }}
Real-Time Speaker-Isolated RoI Video Compositor
Bystander freeze 0.0000 · 24fps
Room 1 //
2051 Blockbuster Screening Room
{{ m.label }}
{{ m.state }}
A/B Wipe
B: {{ mo.label }}
▣ PiP
⛶ Fullscreen Cinema
A · {{ masterALabel }}
B · {{ masterBLabel }}
{{ masterALabel }}
drop the .mp4 master here to load · stored per project
4K Spandex Lip-Sync & 14-Transition CIE-LAB Seam QA Dashboard
Max ΔE 3.205 ≤ 6.5 PASS
drop AI-Men_Ep1_2051_Seam_And_Spandex_LipSync_Contact_Sheet.png here
Reference Audio Vault · click to audition · drop media on a row to bind
AudioAnalysis Forensics · Cyclops package
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{{ v.role }}
{{ v.db }}
{{ v.formants }}
{{ v.state }}
Google Flow + C3DS 4-Hero Theme Studio · 48kHz stereo
{{ v.label }}
{{ v.state }}
Google Flow Prompt: {{ v.prompt }}
Learned Spectral SFX Mimicry Bank · sfx_mimic_bank/
{{ v.label }}
{{ v.state }}
Room 2 //
24fps Video & LipSync NLE
J ◀◀
K ❚❚
L ▶▶
{{ shuttleLabel }}
−1f
+1f
00:00.000 F000
[ In
Out ]
✂ Razor
⌫ Ripple Delete
Reset 16 Shots
Sync & Export
🔗 Lock to VoiceCore Take
▶ Telemetry Pass
⬇ Export EDL
PROGRAM MONITOR
load the 2051 master in the Screening Room · shuttle runs on the internal 24fps clock
{{ nleSelLabel }}
Live 24fps Visor & Merc Spandex Telemetry · locked to playhead
0 irises · 0 blinks · 0 teeth · 0 split
16-Shot Pose-to-Pose Clip Strip · {{ nleDurLabel }}
{{ nleInOutLabel }}
{{ k.label }}
S{{ c.shot }} · {{ c.speakers }}
[{{ c.emotion }}] {{ c.dur }}s
Keyboard Shortcuts
✕
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{{ k.key }}
{{ k.does }}
Audacity-MCP · VoiceCore K35 · Drag-and-Drop Telemetry Console
{{ consoleToggleLabel }}
{{ consoleText }}
{{ modalTitle }}
Pick a starting room. The others tuck into the top tab bar and stay in sync.
✕
Project name
Frame & sample-rate lock
24.000 fps Cinema · 48kHz/32f
60.000 fps Game/WebGL · 48kHz
Cross-room sync
Always auto-sync uploads, voices & cuts
Sync on tab switch
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