AuraSync — A Unified Production AI 3D Audio Studio
AuraSync
A Unified Production AI 3D Audio Studio
Metaphy LLC
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Projects
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Assets
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Takes
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Clips
Last room: {{ p.roomLabel }} · {{ p.updated }}
No projects yet. Create one to pick a starting room.
Rooms
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AURASYNC
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Metaphy LLC
00:00.000 | F000 @ {{ fpsShort }}
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Master CPU{{ cpuLabel }}
AI Neural Load{{ aiLabel }}
Timeline {{ durLabel }}
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EDIT BUFFER
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AUDACITY 4 · DROP ZONE
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Tracks Synth
Audacity 4 FX OpenVINO
Session Matrix24fps Q
Heroes · HUD pair
VoiceCore K35 // SLERP Hypersphere & Multi-Emotion Splicer
t3.speaker_emb [1,256] · gen [1,192]
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Logan AudioAnalysis // Voltage Gauge & Delta Detector
audioanalysis.py · 4-dec p95−p10 · DROP ZONE
PEAK
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AVG
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DYNAMIC RANGE p95−p10
{{ an.dr }} dB
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{{ z.pct }}%
Delta ≥6 dB: {{ an.delta }}
Tempo / Mood: {{ an.tempo }}
F0 / F1 F2 F3: {{ an.formants }}
Viseme / Spandex Jaw: {{ an.viseme }}
[TAB] FLIP RACK →
REAR PATCHBAY
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Modulation{{ sc.tag }}
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Browser Docking{{ assetCountLabel }}
◈ {{ it.label }} {{ it.state }}
Waveform{{ durLabel }}
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Mixer−23.0 LUFS EBU R128
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16-Step RGB Sequencer
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Neon FFT Spectrum2048-pt · live analyser
◆ VoiceCore Multi-Emotion Splicerintra_sentence_splicer.py · 5ms cos/sin zero-cross
DONOR A
Drop zone
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Exaggeration{{ exagLabel }}
CFG Weight{{ cfgLabel }}
3D SLERP HYPERSPHERE
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DONOR B
Drop zone
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{{ donorBPct }}
■ 24fps Hero LipSync & Merc Mask Telemetry0 irises · 0 blinks · 0 teeth · 0 split-mouth
Click two heroes to track
00:00.000 {{ fpsShort }}
FLModeFL-Ableton hybrid wide mixer deck
−23.0 LUFS EBU R128
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−1.5000
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{{ ch.name }}
SFX & Google RGB Hero Triggers
Rear Patchbay & Bitwig-BAMA Sci-Fi Modular Lab
CPU/DSP TENSOR LOAD
GPU TENSOR
▣ Reason-Style 180° Flipped Rear Hardware Rack{{ cableCountLabel }}
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{{ patchHint }}
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f0 {{ lk.f0 }} · c {{ lk.centroid }}
▣ BAMA 64-Node SFX Collective Mind Graph {{ cmgCountLabel }}
FFT Spectrogram
Waveform
Inspection HUD
PEAK {{ an.peak }} dBFS
DR p95−p10 {{ an.dr }} dB
{{ an.tempo }}
{{ cmgSel.label }}{{ cmgSel.id }} · drag me
{{ cmgSel.owner }}
f0 {{ cmgSel.f0 }} Hz · centroid {{ cmgSel.centroid }} Hz · zone {{ cmgSel.zone }} · peak {{ cmgSel.peak }} dB · Δ {{ cmgSel.delta }} dB
Macro: {{ cmgSel.macro }}
Domains {{ dm.label }} OpenVINO Stems {{ st.label }}
Room 6 // NVIDIA Audio2Face-3D Multi-Instance Parallel Head & Mask-Physics Studio
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VIEWPORT {{ vi.n }}{{ vi.name }}gRPC :{{ vi.port }} · CUDA #{{ vi.cuda }}
{{ vi.gateText }}
RoI BBox {{ vi.bbox }}
dBFS {{ vi.dbfs }}
lipOpenOffset {{ vi.lip }}
MouthClose {{ vi.mouthClose }}
Stem: {{ vi.stem }}
Mesh: {{ vi.mesh }}
{{ vi.maskShort }}
Multi-Stem Timeline 00:00.000
STEM {{ sl.n }} · {{ sl.name }}{{ sl.stem }}
S{{ sh.shot }} · {{ sh.tcIn }}s
{{ sh.speakers }}
Digital Patch Cords · Blendshape Levels
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Real-Time Speaker-Isolated RoI Video CompositorBystander freeze 0.0000 · 24fps
Room 1 // 2051 Blockbuster Screening Room
A · {{ masterALabel }}
B · {{ masterBLabel }}
{{ masterALabel }}
drop the .mp4 master here to load · stored per project
4K Spandex Lip-Sync & 14-Transition CIE-LAB Seam QA DashboardMax ΔE 3.205 ≤ 6.5 PASS
drop AI-Men_Ep1_2051_Seam_And_Spandex_LipSync_Contact_Sheet.png here
Reference Audio Vault · click to audition · drop media on a row to bind
AudioAnalysis Forensics · Cyclops package
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Google Flow + C3DS 4-Hero Theme Studio · 48kHz stereo
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Google Flow Prompt: {{ v.prompt }}
Learned Spectral SFX Mimicry Bank · sfx_mimic_bank/
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Room 2 // 24fps Video & LipSync NLE
{{ shuttleLabel }} 00:00.000 F000 Sync & Export
PROGRAM MONITORload the 2051 master in the Screening Room · shuttle runs on the internal 24fps clock
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Live 24fps Visor & Merc Spandex Telemetry · locked to playhead0 irises · 0 blinks · 0 teeth · 0 split
16-Shot Pose-to-Pose Clip Strip · {{ nleDurLabel }}{{ nleInOutLabel }}
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S{{ c.shot }} · {{ c.speakers }}
[{{ c.emotion }}] {{ c.dur }}s
Keyboard Shortcuts
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Pick a starting room. The others tuck into the top tab bar and stay in sync.
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